
I had no clue anything like that would happen. But nope, a whole village dead and the Baron kills himself.

I also want back to the swamp to verify that the kids were gone, and they were, so letting the druid spirit thing live seemed like the better choice. Do you know more about the tree spirit thing if you've read the books or played the previous games? It seemed pretty shady, but the Crones are clearly evil.

I don't think I've ever felt worse about a decision I've made in a game. Sorry for my bad english, I am still learning.Man, the guy was a piece of shit but it was rough seeing the Bloody Baron hanging after his wife died. I hope, that the most difficult level available in the game, will have all these aspects made in right way, similar to old, well-done RPGs in the past. These elements also make economy in the game better - each player should control these things and be carefull how he is spending orens in game. Every potions, food and ingrediens must some day exhoust and these things are very important of any oldschool RPGs.

Thats why I also dont like idea of auto-refilling potion system at all, because it is ( in my opinion ) simplification of mircomanagement recources.

Meditatons near fireplaces should regen your health to max by sleeping 1-2 hours, and food or well-dane (easy to make or cheap to buy) small potions should restore some quantity of haelth after each battle (if fireplace is not avaible somewhere near) As a hardcore player and fan of darksouls mechanics systems of gameplay, I think that slow regenaration is acceptable, but only as reward of having very difficult to find special - equipment or very expensive upgradable armor or usefull max-upgraded mutagenic potions. I dont like regenerating health outside batlle at all.
